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While working at Outward, Kraus also became a big clients after they saw our test work for Waterworks, and wanted us to prepare a big batch for presentation as well.

Throughout the process, they would send us small physical samples of the materials to be used in the scenes. Also they would share the original STL files for all their industrial products. Most of those needed to be rebuilt, due to distinct need for crips lighting on the assets. There was a lot of R&D involved in trying to figure out what is the best way to light and render the sinks.

We delivered a big batch of Silhos and a big batch of scene renders.



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