SHORA FARAHANI PERSONAL PORTFOLIO
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For almost 4 years, I was involved in creation of this original title.
I joined as Senior artist to the team, but over the course of production as our leads/seniors left, I took the responsibility of any sort of leadership need - in terms of level design, architecture, technical aspects and art - including models, textures and shaders. Managing multitude of outsourcing teams and providing guidance and documentation throughout the process.
This is an incredibly complex title with so many unknowns which needed to be resolved throughout the course of production.

Pretty much I have had a full hand in every single scene featured in this publicly released video. From designing 75% of these sub-levels all the way to polishing and finalizing them and managing the outsourcing team. I had a full hand in updating all the environment shaders in the game to achieve the modular complexities it needs, as well as leading the texture team to create the desired textures for each biome (2 depicted in most of these screenshots)




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